工作坊A: 空間桌遊化 – Max Schumacher

工作坊A • Workshop A

空間桌遊化
Board-Gamification of Space!

這是一個探索桌遊、建築與表演藝術中空間表現可能性的密集工作坊!
An Intense Workshop on the Representations of Space in Board Games, Architecture and Performing Arts

09:00-17:00, Friday, August 30, 2019
TDC 07-1, SCCP, Taipei City

By Max Schumacher (POST THEATER)

遊戲只是讓我們逃避現實、抑或是讓我們用不同觀點重新認識世界?怎樣的遊戲能促使這個世界更加美好?

很多人不僅在手機、街機、電腦上玩遊戲,也愛看別人玩遊戲。遊戲產值已經大幅超越電影產業,這類電子運動(e-Sport)、VR/AR、和遊戲是否已經取代了我們習慣的文化版圖?當今遊戲世界中,桌遊不僅風行全球,也具備濃厚的文化與藝術意涵。有專家表示,桌遊的興起也許是人們對於數位文化的反思行動,因為比起螢幕中的孤獨時光,人們更樂於充滿實體觸感、類比與社交的遊戲。但很諷刺的,有不少桌遊的內容在視覺與概念上源自於數位或線上遊戲。遊戲在當代文明的各個層面愈來愈重要,尤其是遊戲化(Gamification)策略能夠將工作或學習過程,引入遊戲體驗,職員與學生的獎勵轉變為點數與賽局勝負,真實活動轉變為遊戲活動,只不過通常是以數位化形式呈現。

席勒認為人只有在遊戲時才是自由的。荷蘭學者Huizinga提出的「遊戲人」概念,認為遊戲的目的就在自身之中。

近來,愈來愈多的議題被轉換為桌遊形式。遊戲成為政治、社會與環境議題的載具,遊戲性已經遠超出單純玩樂的本質了。有不少遊戲都充斥空間形式的呈現或以空間移動作為進行與轉換的象徵,例如戰場、地圖、樓板等。即使遊戲本身不直接與建築、地景、都市直接相關,很多遊戲內涵卻可以與這些空間系統相互類比。表演藝術是人在空間中動態組織,座位與票價的安排呈現了特權與社交形式。舞台上表演者的走位、移動、與演出極其複雜,當代表演藝術更把觀眾席融為表演空間的一部份。

在這個工作坊中,參與者將共同討論、發展出新型態的遊戲或表演,不侷限其可能性。

參加者條件:

  1. 不限背景的各類藝術家、遊戲開發者、遊戲經營者、玩家,尤其歡迎熱愛空間思維的建築或都市規劃者。
  2. 參加者需攜帶一款與這個工作坊主題相關—具有具象或抽象空間屬性(如建築、都市、鄉村、政治、社會、經濟、地圖、幾何方位、建構、…等)的桌遊遊戲(各類桌上遊戲都可以)來現場。
  3. 攜帶筆電、平板電腦或智慧型手機。
  4. 攜帶自己偏好的鉛筆、色筆、剪刀、直尺。

Are games a sign of escapism or can they transform the way we see the world? What kind of games can cause the world to be a better place?

Incredible numbers of people not only playing games on smartphones, consoles or PCs, but also looking at other people playing. The money made with games has taken over the movie industry. Do “e-sports”, VR, AR and video games replace our cultural landscape? Currently, also board-games are an increasingly popular cultural or artistic means of expression – in parts because they do not employ the terms “art” or “culture” very much. Most experts explain their renaissance as a backlash to digital culture. Because people spend a lot of lonely screen time, they are happy with a haptic, analogue and social activity. Ironically, a lot of new games are visually and conceptually inspired by digital (video) games. There are other areas, in which games become more and more important: Gamification is the strategy to make the actual working or learning situations into playful experiences. Workers or students are rewarded with points and the notion of winning a game. “Real activities” are transformed into “gaming activities” – mostly in the digital realm, though.

According to Friedrich Schiller, human beings are only free when they play. Similar to this thought, Johan Huizinga’s definition of game is “any activity without any purpose outside of itself.” – outside of play.

Recently, more and more issues have been “translated” into board-games. This way, games become a vehicle for a political or social or environmental agenda. Neither this approach nor gamification would allow to really talk about game-play anymore.

Many games are representations of space – and agents (usually people or means of transportations) that move within space. Many games have boards that are abstracted battlefields, maps or floor-plans. Many games might not have the agenda to reflect on architecture, landscape- and urban planning – but they can be analyzed as such reflections.
Performing arts are always the organization of people in space. Conventionally, the organization of the audience is according to privileges/ticket categories or social norms (who is allowed to sit where) – and rather simple. But the organization of performers on a stage can be a highly complex choreography. In the contemporary performing arts, the organization of audiences and performers can be part of a concept – and be very intricated and complex. Often it is not a prerequisite but part of the essence of a performance.

In the workshop Board-Gamification of Space the participants will discuss these issues and develop new ways to approach games, as well as invent games – or performances, that use games as a point of departure.

The workshop is open to artists from all backgrounds, as well as game developers, game inventors, game players. And it is open to architects and urban planners who like to think about space.

Participants should at least bring one game that they think fits the topic / this workshop description. It should be a game that relates to the representation of (urban, rural, political, social, economic, architectural…) space. Participants should also bring a tablet computer or smart phone.

講師
Instructor

Max Schumacher 具備柏林洪堡大學戲劇學、紐約大學表演藝術、柏林音樂學院藝術管理等背景。1999年他於紐約創辦 Post Theater,爾後活躍於柏林,擔任 Post Theater 共同藝術總監,他曾在全球超過20個國家參與創作劇場、媒體藝術、與舞蹈等表演,同時也教授戲劇學、跨領域表驗藝術理論與實務。網站 www.posttheater.com

Max Schumacher (MA in Performance Studies, New York University) is artistic co-director of POST THEATER. He has been creating theater, media-art and dance performances in more than 20 countries around the world, as well as teaching dramaturgy, theory and practice of interdisciplinary performing arts. Currently he is based in Berlin, Germany. More on www.posttheater.com.