工作坊A • Workshop A
Board-Gamification of Space!
An Intense Workshop on the Representations of Space in Board Games, Architecture and Performing Arts
09:00-17:00, Friday, August 30, 2019
TDC 07-1, SCCP, Taipei City
By Max Schumacher (POST THEATER)
Are games a sign of escapism or can they transform the way we see the world? What kind of games can cause the world to be a better place?
Incredible numbers of people not only playing games on smartphones, consoles or PCs, but also looking at other people playing. The money made with games has taken over the movie industry. Do “e-sports”, VR, AR and video games replace our cultural landscape? Currently, also board-games are an increasingly popular cultural or artistic means of expression – in parts because they do not employ the terms “art” or “culture” very much. Most experts explain their renaissance as a backlash to digital culture. Because people spend a lot of lonely screen time, they are happy with a haptic, analogue and social activity. Ironically, a lot of new games are visually and conceptually inspired by digital (video) games. There are other areas, in which games become more and more important: Gamification is the strategy to make the actual working or learning situations into playful experiences. Workers or students are rewarded with points and the notion of winning a game. “Real activities” are transformed into “gaming activities” – mostly in the digital realm, though.
According to Friedrich Schiller, human beings are only free when they play. Similar to this thought, Johan Huizinga’s definition of game is “any activity without any purpose outside of itself.” – outside of play.
Recently, more and more issues have been “translated” into board-games. This way, games become a vehicle for a political or social or environmental agenda. Neither this approach nor gamification would allow to really talk about game-play anymore.
Many games are representations of space – and agents (usually people or means of transportations) that move within space. Many games have boards that are abstracted battlefields, maps or floor-plans. Many games might not have the agenda to reflect on architecture, landscape- and urban planning – but they can be analyzed as such reflections.
Performing arts are always the organization of people in space. Conventionally, the organization of the audience is according to privileges/ticket categories or social norms (who is allowed to sit where) – and rather simple. But the organization of performers on a stage can be a highly complex choreography. In the contemporary performing arts, the organization of audiences and performers can be part of a concept – and be very intricated and complex. Often it is not a prerequisite but part of the essence of a performance.
In the workshop Board-Gamification of Space the participants will discuss these issues and develop new ways to approach games, as well as invent games – or performances, that use games as a point of departure.
The workshop is open to artists from all backgrounds, as well as game developers, game inventors, game players. And it is open to architects and urban planners who like to think about space.
Participants should at least bring one game that they think fits the topic / this workshop description. It should be a game that relates to the representation of (urban, rural, political, social, economic, architectural…) space. Participants should also bring a tablet computer or smart phone.
Max Schumacher 具備柏林洪堡大學戲劇學、紐約大學表演藝術、柏林音樂學院藝術管理等背景。1999年他於紐約創辦 Post Theater，爾後活躍於柏林，擔任 Post Theater 共同藝術總監，他曾在全球超過20個國家參與創作劇場、媒體藝術、與舞蹈等表演，同時也教授戲劇學、跨領域表驗藝術理論與實務。網站 www.posttheater.com
Max Schumacher (MA in Performance Studies, New York University) is artistic co-director of POST THEATER. He has been creating theater, media-art and dance performances in more than 20 countries around the world, as well as teaching dramaturgy, theory and practice of interdisciplinary performing arts. Currently he is based in Berlin, Germany. More on www.posttheater.com.